ion is a small-scoped library for rapidly prototyping games with SDL, written in C++. Starting as a curiosity of C++ paired with a passion for game development, ion has grown into a small but effective library for churning out fun little arcade games.
tess is a library for tessalating hexagons into grids. It provides basic functionality such as converting hex coordinates to pixel coordinates and vice versa, or calculating a set of hex cooridinates within a radius from a certain point. The library is largely inspired by Amit Patel's blog post on the matter.
simulacrum is a library of tools for procedural content generation. As I've continued to develop these kinds of tools, I thought it might be helpful to include them all in one package, even if they are individually modular. Here you can see a series of maps generated by random walks. The library is small seed now, but the intention is for it to bloom over time.